Hey polycounters. I wanted to let you guys know that I've finally launched Surface Mimic after 2 months of hard work building more alphas (and setting up the company and 3d scanning process in general). Thanks to the guys who tried out my earlier 3d alpha scans and especially those who gave feedback. It was invaluable.…
Ive been working on a project to scan surfaces and make them into alphas and stencils for zbrush/mudbox. I've got a link to some samples below to try out. These surfaces are geared mainly towards high poly game asset creation. Polycount is a pretty technical art community and you guys might be able to think of ways to use…