this thread is 4 years old now - there's tons of info and decent number of environment artists. check out the polycount wiki, Eat 3D & 3D motive, to name a few resources.
It's about time someone posted a thread like this... Thanks Ror. I always wanted to be a 3D Character Artist thinking that was the best shit ever when it came to game development. But since I got my games job and starting out on the environment team, I kind of don't want to go to characters. I like how most people think…
It came up in Strangefates post http://boards.polycount.net/showflat.php...;gonew=1#UNREAD in pimp/preview section that there are very few that are interested in environment work in the ganes industry. Env work has always been regarded more as the shit work or the work that people use as a means to traverse to a position…
To be clear, I'd like to avoid this turning into A takes more skill than B, or B is more important than A. If you'd like to brow beat, you have the option of starting another thread. I'd like to stay on the subject of 'environments are more interesting than you might have considered'. To contrast Fate's approach to…