That was a good podcast, I learned a lot. But too bad you couldn't answer every single question that was submitted :( Still, thanks for this episode :)
Livestream for our PBR podcast will start in just under 2.5 hours: [ame="http://www.youtube.com/watch?v=mO1smN6A93k"]The Gamedev Cast PBR Special - LIVE - YouTube[/ame]
Can't wait for this podcast!! :D From a tech art side: From someone who getting into shaders (and implementing them myself at work) how easy is it to implement compared to "normal" shaders? (in Unity anyway) I understand there are paid and free PBR shaders out there (We are using Unity but we are stuck on Unity 4.2 for…
Great podcast, lots of good information and experience being shared. There was mention of the shader math behind PBR running a bit more expensive than legacy methods; any idea how much of a hit that was? Alien: Isolation for example is slated for release on PS3, did that require any serious additional wrangling for perf?…
I just listened to the full thing, great podcast. I'm still curious though (this might have been covered but lost on me in the language barrier, if so I apologize), but to my understanding PBR doesn't necessarily consist of a specific set of textures, right? Or do you always need, say, a metalness map for your content in…