Particle effect in UDK. This will hopefully go into my demo reel. I have about 15 quad particles on a frame. It uses a 256x256 texture with 4 channels. One material has 42 pixel shader instructions, the other has 60+65(distortion) pixel instructions:
Very cool man :D I have a question: how do you keep pixel density and size so consistent with everything? I was exploring this in my head and there's the issue of mis alignment and overscaled pixel size, but it literally does look like you're almost drawing pixels into shapes. You have some neat tools going on, or are you…