Railroad tie pile #1: Nothing too special, but I like how it came out. :) Finally, I'm working on the railroad bridge based off of this ref: I'm building it in 12m sections to match the 12m rail sections. There will be 2-3 versions of the "middle" sections and then two unique end sections. This will allow level designs to…
@Matroskin Yeah, that damage is more from a firefight of some kind rather than just age or the usual weather wear. I'm going to keep tweaking it though. :) I based the concrete/re-bar supports off of this image: @ArticaNova83 - That's one of the default trees that comes with the Leadwerks engine. They're just placeholders…
It's been a busy week, but I don't have a lot of stuff to show on here. I've been working on lots of behind the scenes stuff like optimization and fixing random mesh errors. I do have a few things, including an update to the road bridge. I managed to use the road texture for the bridge as well (after breaking every paved…
The big mistake you made with that last reference photo: those supports are not randomly placed. And the bricks look like you resized the texture, they don't match up with the intrusion and the corner stones anymore. The last screenshot makes no sense. A fence right across the road? You should also try to blend in the…