This is scifi modularity taken to extremes, but it should give you some idea of what's possible. An exercise in modular textures - Scifi lab UDK For actual game use generally you wouldn't use so many UV sets, and such complex shaders. This was more of a conceptual and learning exercise. But then again it led to making an…
This sounds like the best idea. I'll give it a shot starting with modular unique geometry since I think that'll yield the best results. Thanks a lot ☺️
The nice thing I find about trim sheets is that I don't have to worry so much about seams and making everything fit the proportions of the modular pieces so much. I definitely think that entire floor surface can be covered by a trim, and possibly much of the walls too. Stuff like pipes, fences and the security cage could…
Before you worry about how you're going to build it I would say you need to go further into what you're building. This looks more like a design greybox than an art blockout at the moment I'd suggest you work a section of your blockout up to the level of detail you want in the final piece - without that you're not going to…