"I feel there's not alot of resources about that . Since pros do it very diffrent from what I've seen then the ones you see on tutorials and stuff. One great resource is simply to study actual models from commercial projects. You can look up games that have Steam Workshop integration for cosmetic items (Dota2, TF2,…
Hi. This issues has been with me for a while. I have problem when baking my hard surf. models. I've tried all methods and I still get Visable seams. This is using marmoset. I did the smoothing groups correct I think. I set hard edges. And I cut them. But I still get the seams when you're close to be visable. Is this a…
There's always going to be hairline shading seams with normal maps, since 8 bits per channel can't represent precise angles for the original normals. You need to ask yourself if anyone is ever going to see this, once the model is textured with diffuse/metal/rough, and lit, and shown at an average viewing distance, in a…