I'm having trouble getting fog to work properly in the mobile previewer. The look I'm going for is quite simple. Imagine a city on top of a tall hill, the hill pokes through a dense fog, so you can't see the bottom of the hill. I want the impression that it's a hill top poking through a cloud, allowing the city to receive…
Only standard distance fog is supported, no height or fog volumes. If I understand it right you got a city on a mountain surrounded by clouds in the valleys surrounding it? I would do this by using a heavily subdivided plane that makes up the top of this layer of clouds. I would then add a tiling slightly translucent cloud…