How are they rigged and animated? I'm not as familiar with that process, but I can elaborate a bit. There are three mech classes: Light, Medium, Heavy. All the mechs in one class share a rig. It has to be this way because of the customization we allow. Rigging is fairly simple since the rig is already built; it's just a…
Thanks everyone! All the mechs are modeled high poly and then baked down. We have a kitbash library that speeds the process up a lot though. I think it's around 1000 meshes now! Generally the big shapes are custom modeled, but a lot of the smaller stuff is grabbed from the library with maybe a few tweaks. But I'm pretty…