I meant pins In Blender . I don't know if MAya has something similar. Last time I used Maya was 20 years ago. It was just my guess Maya perhaps has it. At least I think Roadkill plugin for Maya should do it since it's based on Blender UV code. But I have no idea if it still works in Maya.
Yeah, same. Maya's UV unwrapping just feels so optimised and problem free. 3ds Max has tested my patience with messing up other UV shells. I'm in Maya's UV Editor now, and though it has Pinning tools, there's certainly no Live Unwrap. I never usually both with them anyway, because as you say, the straighten tools do a…
I'm also not sure how best to go about straightening shells like that. I mean, I'll use the Straighten UV tool, but I either get a yellow warning (in Maya) for some reason, the distortion is really bad doing it that I can't see how straightening it would help in the long run, or some curved edges just won't straighten…
Hi This is something I've been struggling to get right for a while now, so was wondering if anyone can offer advice on how they deal with this. At the moment, I'm working on finishing off my high poly of Lara Croft. At the moment, I'm trying to work out what the best method is for getting a cotton pattern on the tank top.…
I use "live" unwrap mode and "pinned" vertexes in Blender. P to pin, alt P to un-pin . That way you can edit not only a selected loop of UV but rather all others like stretching a pelt . It requires a bit of miss and hit , pin , align ,unpin etc but works better than just standard proportional editing . I think Maya should…
maya has some sort of pinning in the uv toolkit but i never use it. usually just straighten some UV's and then invert select (shift drag) and relax the others is fine for clothing IME. i like to always try and use the same small set of core tools it seems to save mental bandwidth and make work go quicker. cause every…