Heheh, yeah. You might also try a Composite map containing two Mask maps, each containing a bitmap and the 3DPainter, with one Mask using the Inverse Mask checkbox...?
Thanks Ben, I'll let you know if any UV errors popup. Peter Watje has a painter plugin that almost does what I'm looking for. http://www.max3dstuff.com/max5/3dPainterPrototype/help.html I'd love to see either of you guys tackle this one. If I put his map in the Mix Amt slot of a Mix map, then put two other bitmaps in the…
Ben, thanks for this cool shader! Doesn't work well though unless the UVs are in channels 1 and 2... my mesh was using the 3rd and 4th channels, but the shader would then force the diffuse to share the same UV as the lightmap. One thing that would be uber-helpful would be a 3d paint solution that let me paint into one UV,…