Updated again, adding in ambient occlusion texture support. There isn't an example of ambient occlusion included. was testing with a model included as an example in xnormal. Once again the links are: Full Update including examples Just the Executable Edit: If anyone would like to include examples, feel free to email me at…
Also of note, next update will include a fix for normal maps and parallax maps which includes the same lighting fix that per pixel lighting has. Forgot the same bug applied to both.
Monkeyscience: Tangent space is calculated with directx. AO is something I am planning for future releases, probably as it's own map though. I see alot of normal maps with a height map in the alpha channel. I like the idea of toggling texture compression and mip mapping. Support for tga files is in there as the directx…
Crap, big bug with normal maps. Uploaded a new version which resolves that issue. About half way (maybe) in porting over to xna. Once the current version is working in xna, soft shadows will be added for version 1.0, along with background image support. Future versions will include hdr, bloom, dof. then it'll be onto the…