Working on an adjustment to the specular ibl shader here, wondering if someone can help steer me in the right direction: from MarmosetSurf.cginc //DIFFUSE WRAP #if defined(MARMO_DIFFUSE_DIRECT_WRAP) || defined(MARMO_DIFFUSE_IBL_WRAP) half4 diff_Wrap = tex2D( _MainTex, uv_diff); half4 Inverted_Diff_Wrap =1.0- tex2D(…