Long time since I've seen this thread but I'm back into it. I've managed to convince my teacher that I can do a research+creative response project on the design of horror video games, so anyone, feel free to post your thoughts related to horror games and what gets you scared. I've found a lot of stuff on the uncanny valley…
Thing is tho Action-Horror doesn't actually exist, that's just the average FPS. Shooting monsters doesn't make something a horror. I'm all for the psychological horror game.. Just being overly cautious because your afraid of getting a game over from having limited resources or being un-armed doesn't make something scary or…
Awesome, I totally want to see how it goes. I absolutely love horror games and have a keen interest in how they work and how to design them. I'm a strange case though as I tend to keep my distance from horror movies.
This is one of the reason that there's an awkward distinction between survival horror and action horror. Many people believe that restricted supplies in survival horror is the best system, but I don't like it so much as I become an absolute hoarder and even start to refer to guides in order to avoid being trapped without…
It depends. One of the things often overlooked in horror games is space and distance. This is something that greatly changes how the horror works in third and first person games. How far away and how readable horrific things are as you interact with them matter a lot. First person games lead your attention and make…
This exactly what I'm trying to say, horror is not just bloody gruesome and violent. Feeling comfortable, capable and strong like nothing can stop you, and then... You weren't forced to run, I'm sure you had guns or something, but you knew that you would eventually die if you tried to fight. So now you run. I think that's…
really dig the discussion in here ^_^ Stumbled upon this vid a while ago and its really really good imo, definitley recommend you check out some/all of the games listed. Highlights some indie (mostly japanese) horror games that you've probably never heard of before and are pretty bizzarre (surreall/terrifying ^_^). But…
The most important thing I'm trying to figure out is how to get a good balance for a lengthy horror game. I think story is very significant. But the thing is, true horror, still has no recent titles in mainstream. But I believe that a slow transition is being made as the original Dead Space proved. Survival horror is still…
I've always found the Thief series to be particularly good with horror. During normal gameplay, you're hiding from normal people anyway, so when you add horrific monstrosities instead... Cry of Fear? Man, that game's overall design was pretty terrible... Unless it's a sequel that you're referring to.