Hi! Jumping out the most to me, is that the legs are too long. To get closer to the concept, I would measure (in head units) it to extract the proportions. Could even create a simple skeleton early, that way you could check with your blockout that key poses work before going into much detail. When evaluating, I would do so…
Check out this talk from an Overwatch character artist, Rakan Khamash https://www.youtube.com/watch?v=FRZtVXpAokc This should illuminate some of the stylistic highlights to incorporate from Overwatch. The biggest takeaway, from the 45+ min video is "Say it, or don't". Basically, if you are including a form, you need to…