Hey thanks for the concice feedback! I did a head plane study for todays sculpt:https://polycount.com/discussion/comment/2790720/#Comment_2790720 Shapes are exagurated and proportions aren't aiming to be directly realistic, more-so just familiarizing myself with the universal planes. These were based on Follygon's…
ah thank you for the draw over!the study never ends✏️✏️✏️ I'll try some standalone heads like you suggested and reference some real people even if I keep the shapes more stylized
All well and done but all this hair and accessories are hiding a lot of flows Make yourself a little test line up just heads and see if their still look ok There are also common mistakes that are shared by most of them for example:- absence of cheek bones - no underchin plane - base of nose is missing - huge forehead which…
For cheekbones best will be to study few skulls so you can understand underlying structure or you can explore your face in front of a mirror Base of the nose is part that help it blend with the rest of the face on the reference is dashed red area , you need it to have a proper transitionYou can use real ppl and stylized…
Hey! For a 30 day challenge you're coming along pretty well. I think the main thing I see that you could work on is better defining the structure of the overall face, not just the individual features themselves. This is very common when doing stylized faces I used to do it myself. What I mean is that with stylized heads a…