We all know Midna in Twilight Princess, if not it's not a problem. But remember the hand? Yes that one. We're working on a game called "Jelly Kid" which will shape hands like that. The hands will pop out of the key-character's hair to be able to do a lot of cool stuff with it - meaning it will stretch a lot. How would you…
Honestly, I would just create different models and animation rigs for each type, and use morph targets for similar hair models. Then have the coders give you a way to swap models durring gameplay. 1. Base Horns Model with Morph target for stressed/jagged animations. 2. Hand Tenticles Model 3. Helicopter Twist Model 4. Head…