Hey Poop. Do you start from a highpoly model to help getting the light right or is it totally 2d handpainted ? or using bodypaint maybe ? Really dig those tiny ships.
Troy is a character I have developed for my game IOS/Android app called 'Trolley Troy'. The character is the main playable character for the game. Textures are handpainted and flat lit in the engine.
For those that didn't see it, check out this recent thread for some great lowpoly art by RUX: https://polycount.com/discussion/231437/handpainting-normal-maps-pixel-by-pixel-100-photoshop-0-highpoly
A bit higher tri count than normally posted here, but It could definitely be optimized down. 2270 tris. Ugly texture seams, first time trying anything semi-handpainted like this before.