Everything doesn't have to be the size of the grid, but it should line up on the grid. For instance..your wall pieces should end on grid points...so they snap together perfectly..but your pillars...they can just be centered on the grid point, but they don't have to be..say..2 units wide or anything. In general though,…
Thanks for all the tips guys. I'm looking to block out a new scene soon. Not the one above. Might come back to this thread when I do if I've got more questions. Thanks again. Nice to know I don't have to over worry about the grid so much. I really thought things were suppsed to be either, 256 units or 512, 64, 32, etc.…
From what I understand, you want to build modular pieces that you can re-use, so while you could perhaps lay it all out in say maya then import it, it'd be inefficient, and dealing with things like collisions etc a pain. So with modular assets you'd piece it together in udk, I don't know of a snap to vertice method in udk…
Hi everyone. I had a few technical questions about building game levels that have been really holding my back. It's to do with sticking to the gird in UDK. I've made only one scene in UDK so far, and it was an island with a building on top. There was no real need to worry about the grid. Now I'm focusing on different…
Thanks for the tips. So what about say the pillars, would they need to be made to the grid? Say the room length for example, should it be a set number like 1024 units long, or can it really be anything up to that as long as it is by the power of 2? I mean, would it be wrong to make the whole scene something like 800 units…
Ah the grid... You don't need to stay in powers of 2. BUT!!! stay in a comfortable factor of 16. (16,32,48,240, 960,...) If for whatever reason this isn't small enough you can drop it to a factor of 8/4/2/1, but you'll start to hate your life when placing the assets in the environment. You can even go higher if the object…
I wouldn't measure out the room like that. I'd say that each wall section I make will be 128/256/512/(16*n) units wide. Then I place them in the level. If it takes 5 sections then its 5 walls long. I don't really focus on the whole. That occurs after placing the elements. The pillars don't "need" to be on the grid for this…