Yea why autodesk why? Its not stealing if you own Maya, just call it a bug-fix for max. Err, the plane idea is neat but why not use a grid helper (Create > Helpers > Grid)? You can align them anywhere any which way you need, no messy polys getting in the way visually. Notes: - Either bind "activate grid object" to a key,…
I never found that out and it is quite annoying. Is it possible to move your stuff in the preview window on the z-axis when you are working snapped on grid? I'm working with 2.5 snap, but it doesnt work with 2 or 3 either... It is kinda annoying to always change the view mousewise to adjust z Axis. Does anyone know…
Nice trick there Johhny, have never thought of that, but I guess when you work with something that long, you create your own work arounds to get by. You can set up the plane to match you grid exactly, nice one. Don't forget to turn on "snap to frozen objects" though .. or some more annoyance will come your way : ) (grid…
If you want to do this, you need to be in 3d snap mode, if you use axis constraints make sure that you have (at least) the z-axis enabled. if you dont use axis contstraints, you should not have any trouble. However note that the "grid" in the perspective viewport is only available for the XY plane, unless you activate a…
Or that yeah : ) Good point Vig. Sometimes stating the obvious is forgotten! (Basically it will come down to your own preferences and situational circumstances. If for example your scene, or whatever you are building is really simple, you can use the frozen plane (benefit there will be that you never have to switch…
Yeah, this has annoyed me forever in 3dsmax ... it doesn't snap to the z-axis in the perspective view because only the "floor plane" grid is active. Ridiculous, really... you shouldn't have to change mode or axis constraint manually, you should just drag on the gizmo in the direction you want... Maya snaps on all axes in…