Everything lines up outside or inside a segment on the grid and you have to judge your sizes based on the grid size that you zoom to which is wrong because it wont align to a segment and you cannot export to UDK like this and expect everything to be the same, it wont be. I am not sure what you mean by a base 2 grid. Are…
Unless I'm misunderstanding; you can achieve the same thing (having the grid at increments of 2/4/8/16/32/etc) by setting preferences > input> workplane > plane and grid increments to 10, 25, 50 with your unit system set to game units.
What were the issues you were having with modo to udk grid? As far as I can remember it worked fine going to UDK for me; I may have be remembering wrong though. I just have modo to base 2 grid and 0.01m per game unit.
I did try setting snapping to fixed by 1024 and wasn't sure I could see the point? There is definitely some misunderstanding or miscommunication happening here that I would like to clear up. Now as best as I can tell this is your problem and solution: Modo's grid by default does not increase/decrease by the numbers you…
Hello all Modo users might find this useful :poly121: It sorts out the grid size issues in relation to UDK and I have created a pie menu with F1 as the hot key. This is the menu: Modo (turns grid snapping off) 1024 512 256 64 8 4 1 I added the LXM files along with the cfg file so you can create your own menus. You can edit…
I see what you're doing now :poly122: That modo grid you are using is off and you are relying on the zoom to draw out the 25600 box, a tedious workflow imo. Below is UDK's start scene As you can see the modo grid is off even if is set to game units. It would have been prudent if you had at least tried the snapping tool…