I wonder if its really necessary though. Being a star wars game people will likely buy it anyway. Then again maybe that aspect is what made them take more risk with the character? Also this outrage is a boycott, basically atleast 400,000 gamers have vowed not to buy the game, so that's a lot of lost revenue. I don't agree…
A funny side bit. When you're actually working on a game, and you're testing your content in-game every day, where everytime you load the game you're playing that main character because it's the default... no matter how good that asset is, the team gets really sick of looking at it, day in and day out. The default player…
i think you've demonstrated why having fewer inputs is probably for the better. you are a single person and have pages of opinions about a character. multiply that by hundreds or thousands of fans and what is the character designer going to do with all of that? a programmer builds a tool to search all the responses and…
I just feel that given its Star Wars, the game has appeal by default. So they can certainly be flexible with their character'd design and narrative and take risks. That said, I don't know if this game is being used to promote advocacy as suggested in this video which gives more insight behind the motivations of the team…
I'm seeing this situation being complicated by the recent conflict between gamers, game devs, community managers and game journalists around DEI in videogames https://knowyourmeme.com/memes/events/sweet-baby-inc-detected-controversy The impact so far - Around 360,000 gamers will be boycotting star wars outlaws once its…
meh, this is intentional outrage marketing a couple months before the product is released.Right now the goal is maximum (out)reach, ensuring Brand visibility to get into as many as possible peoples attention spheres. The rage part is used to keep longer in the attention spheres. Outrage marketing is nowadays common. An…
I do wonder if the games industry should take a more involved approach with fans during development. At the moment its very NDA limited, we never really get to see what a games development is like behind the scenes or have any real input during production. Like interviews with character teams would be great to follow along…
I'm mostly curious about why they added those changes, maybe it builds into the story of the game. I disagreed with it because with the game character being based on the scan of an obviously attractive actor who doesn't have a chin cleft, it really stands out and not in the most positive way. Like I wonder what research…
I think beyond the rather sterile "she's ugly, not my StarWars lol" VS "she's just a regular woman you biggot" discourse there's definitely something to be said about what can happen when deviating from a realistic reference (regardless of it being photo ref or a scan). Human faces are *incredibly* subtle and delicate to…