They have a very high rate of students that get employed out of there. The course I'm on is a brand new one called "Animation and VFX" but it seems to be more of an Unreal Generalist program so far. Their Game Artist program didn't get approved by the Swedish Education Board for next year...
@NikhilR I'm going to a school called Futuregames, and you hit the nail on the head. Their whole ethos is to get their students out into the working world by hook or by crook, and because it's based in Sweden with a few studios around the corner, it works pretty well. I think their approach is more suited for their…
I was watching Oskar Swierad's Tech Art portfolio video the other day actually Applying for a Technical Artist Job // Skills, Offers, CV (youtube.com) Lots of stuffs! Seen a few discussions here on polycount about the job role too, but I think that seeing as I know I want to make engaging game environments faster and…
having a broad overview of all the disciplines is good, it's not good to only know one thing you might have a job a little faster if you only focus on a single thing, but in long run it is better to have broader perspective so I wouldn't say you wasted your time with that in case you never heard of this:…
I think that considering they have had success with students finding work in local studios based in Sweden, its a good idea to stay with them and leverage that as much as possible. Its always possible to keep developing your artistic skill set and knowledge of other programs to apply to other studios outside Sweden There…
Hi! I'd say if your interested in creating environment assets, don't let a course stop you from doing so. Should you continue with the course, maybe find a way to combine it with your interests. Blender is free to use, for example, or you might get a student license for Maya or Max. You can create new assets that fit with…
I'm currently studying a game art program that has been fairly messy in terms of curriculum so far, and as a result has left me a bit adrift in terms of skillset. The most we spend on a topic may be a month until moving on to something wildly different. For example in 4 weeks we would do a walk, run and jump cycle for a…