Had to change the story of the game and logo. Mad Science is too ambitious, and this has got to be easier to think up....I literally had and was wasting time in doing research doing critiques of quantum theory to make sense of the story in the game....pointless. The game project is now called 'Super Cop Disco"
It's all in 3d but with Toon shader regardless. Can be iterated on. It would be nice to afford better more complete graphics. But getting the game done is more improatant.
Pinned down the new look for the game. Has to be budget friendly and look good. I'm going for a ghost in the Shell type of look. Simple toon shader and some dynamic post-processing effects. https://youtu.be/AJE7J_bgVZE
if you're going to invest a lot of time into something as big as a game project, why do anything quick and dirty? Doing things properly will give you better results and be faster. IMO the earlier iterations with lighting and textures are a lot nicer. Nanite is not equipped to handle characters yet, iirc
I'll have more to show about the game later. I'm currently getting my finances set for buying an office space and ground and trademark my game company ' Big Brother Software ' it's fully independent self-funded game software company.