Depends...I saw some floating rocks and bushes in most Bethesda Titles...sometimes I see some texture stretching or holes in the geometry, but I don't let that lessen my fun...gameplay issues/hickups are much harder to ignore...
Yeah, I end up noticing a fair bit of weirdness/dodginess when playing games. Strange use of polygon budgets, crappy textures in focal points, drastic differences in pixel density etc. But when I'm playing for fun, I don't let it get in the way.
I can definitely see some errors in most of the games I've played recently, in no way do they make the games less fun though. It does make you wonder though how much attention is being paid to the stretching of textures, and in some cases complete un-allignment.
I never really pick a game apart unless I'm trying to get a little inspiration. You start noticing though in a lot of games there are strategically placed explosive barrels everywhere to make it a bit more epic and fun, but when you wonder why they would be there in reality, It makes no sense.
I definitely notice stuff like that. Lately it's because I'm infected waiting to respawn, so I have time to look around. Valve didn't bother smoothing their lightbulbs. . . FOR SHAME! There's also some floating rocks in TF2 Doesn't matter, I still play and enjoy the games, but it's kind of fun to see that I'm not the only…
Yeh sometimes, most of the time it doesn't bother me being in areas that are hard to see. There is one on my mind though in Dead Space, you know after you defeat the mold monster in the tunnel, if you go up to the remains there is a big section on the inside of the rim which hasn't got any uv's so you see those ugly lines,…
When I play games I usually end up looking at models and textures no matter how fun the game is to play. I also tend to explore and reach places I'm not meant to and sometimes I stumble upon an easter egg hidden above the skybox. To be honest I find the gameplay of most games dull compared to the art. If I find a stretched…