thanks, quadifying meshes is proper "down the rabbits hole" stuff :) on a side note this was a fun bit of coding.... radial checker (to show transparency)
RenderHJS >> The game was fun to play, too bad my laptop doesn't support touchpad+keys at the same time. I could only last to level 3. (standing still every wave is kinda hard) Good performance for a flash game. Edit* Highscore at 272,002. It was fun. :D
Thankx Xoliul. The Xoliul SHader did a perfect job. I was just testing the standard scanline renderer for fun. But good to know everything is fine if Xoliul Shader shows so : )
Spent like 1hr quick on a Shrink Wrapper for fun. Might not finish it, idk yet. It works pretty good, but has some wonkiness yet. http://www.matthewlichy.com/wrapTest/wrapTest.html
spent last night implementing a coverflow widget in python/opengl/qt. not that we really need one but maybe some artists will like it because it looks "cool" and it's quite fun to use it.