For me it's the opposite lol, I suck at hard surfaces. Exactly, I think it's fun when you can get your character naked and customize their genitals even if there is no gameplay reason for it. And since you have multiple humanoids you can make interesting body designs that expends the lore.
Did some work on the vampires. Polypaint needs to be redone however. Wings are a decent amount of work, due to their surface volume. Basically take a character and add half. This workload will propagate to animation, clothing and armour development, but I think is worth it. Scales are a bit tedious but are actually pretty…
Lots to do as usual, here's the female abyssal, played around with some polypaint though I'll do the actual painting in substance + proc materials, I'll be aiming for 'iridescent but not gaudy'... going to be fun making materials for that in UE. Mantis shrimp colouration used for reference https://youtu.be/JxniKbwRzFU…
It's exciting seeing the races come together. The Infested still need work, as do all of the races. I plan to add mycelium (hair cards) growths, drool strands & all that fun stuff. One thing that stands out to me is proportions; they're all too similar. Secondly, colour balance; when I bring them into substance I'll need…
Hi there! So after getting a bit of industry experience, I thought I'd like to make the transition & expand my skillset from an artist to that of a more well-rounded game developer; to both fill gaps in my skillset and to help turn this industry around for the better. This Sketchbook will be dedicated to the project I'll…