* I am working on: Liked the concepts at one of the many challenges on A.S.S. so entered to try to have fun: if you got time join in, have some fun. Today on my end at sun down to sundown is the day for our make, 24hours for me so i have to take 5 tonight/tomorrow but will just get fired up to start again a new week.
Had a lot of fun sculpting this during an afternoon and I got some neat renders in Maya Arnold. I recorded a timelapse and more renders are on my artstation: ArtStation - Frankenstein
so this was a bit of fun to see how much I could use polypaint in terms of illustration i think you can do nice stuff if you put your mind to it, working mainly dark to light works for me it's a good base when doing fur grooms at least, red pants optional :)
At the moment with a bit of downtime up my sleeve, got back into pokeing around inside a current Blender version I'd previously left off mid last year using a Tim Bergholz tute as a sort of guide. However since my SPainter & MT4 licenses have lapsed I'll finish this little prop natively via a Bevel shader - PBR texturing…