That looks like a lot of fun, see if you can make flowmaps out of it. Also at some points it looks like fur, I wonder if you could use it to generate a few layers for shells and fins.
Thanks Uzziel! Ah I see. Thanks for taking the time to create an example :) I used that same switch method for a randomized brick wall pattern, though for some reason it didn't occur to me to use that method for this as well :P Still its quite fun to experiment with different ways of doing things.
Here is a fun one. It's an animated substance that creates some kind of 3D tunnel. I just exposed a few parameters and it allows to create all sorts of effects, with only 2 nodes. Different inputs could also create totally different results. Not sure if it is useful for a real test case, but it's good fxmap learning…
Just purchased Painter, and all I have to say is... Bravo! This is pure witchcraft. I am having so much fun right now. Gonna spend the night creating mats in Designer, and test them in Painter. The material painting is way smoother than I thought. Is it possible to use an SVG color map, to lay down base materials, like you…
ValN84, thats some lovely stuff there. OK, I managed to get some spare time today to continue my wood studies, this time adding a paint layer. This is still the basic paint layer, with no brush strokes or chipping/flaking paint, or undercoat (I'e got these all working in various graphs). I'm showing it this way to show how…