I didn't got negative response in posting game design related stuff here. So have fun with this small UI related thingie :) Game Design Trick #2 Sacred 2 - Floating Point Numbers
Thanks. Game was cancelled, happens way to often in this industry unfortunately. Was fun to work on though, learned a lot. Some good portfolio material at least. That was hand-painted vertex color, but I've heard of some studios adding tech that does a vertex color bake, automated color sampling from the props onto the…
if I dont forget about it I will record some vids. Also the Warcraft 3 flat sphere things. You could bake a sphere to a quad for a normalmap and make it react to light properly, instead of faking it with view dependant darkening. You wont see the backside of a sphere anyway. It fun seeing things you thought of by yourself…