yeah, i was thinking of modelling it in, but at the depth it is the top of the magazine clips through the indents, so i left it. if the bake doesn't go well, ill redo it with more important floaters modeled in.
Your model still has some inaccuracies overall. Nothing too serious tho. Your lowpoly on the other hand could use a lot more optimization. You have a lot of useless loops, uneven/ illogical distribution of geo, some leftover floaters etc.
with a bit more optomization, ive managed to get it to 8696 tris, not bad i may say. even with the floaters, and extra geo added to grip and trigger. i decided to keep the floating geo on the reciever as its right in the players face, and im not sure how well normal maps will do it justice. yup, feeling good about this one.
hmm, i was told that having those floaters left was a good idea, due to them being in the players face quite a lot. its designed for cryengine 3, and i was told 10k tris was what was usually good, and that was what to aim for. what would you say is uneven? the lower reciever has very little geometry because its got very…