what artquest said ^ Like your shin guard. usually the answer is MOAR TESSELLATION! On floaters: floaters are a huge time saver, and a god send in many ways. I just think moving forward, dynamic tessellation is going to be more of a thing, so invariably height maps are going to be more necessary. Floaters appear raised on…
There are quite a few tricks you could use to do something like that. One option is to use turbo smooth, and tick "smoothing groups". this will create a hard edge there (if you set separate smoothing groups, then add another turbosmooth ontop without smoothing groups ticked and it will smooth nicely. Alternatively you…