Man this is awesome, you are just knocking out work left and right. The underside of the mech is crazy. On your post about not using a cage how then do you capture the detail of your floaters? I was under the impression that you needed a cage if you had floaters.
Just a question about baking with floaters as I usually never use that method: Some floaters seem to be very far off the actual surface (like the bolt indents on the top edge); how do you manage to bake those floaters? This is assuming you use a cage that, from my personal understanding, should be really really close to…
warxsnake: Yeah when i bake i usually turn the cage off so that the bake is actually capturing the information using the meshes normals. With a cage I usually get some strange distortion with my floaters. I also make sure to turn the cast shadows option off of the geometry that will be floating as to not create any weird…
Thanks for the explanation. I think I kinda get it. Floaters are just geo thats not intersecting, but just on top of the other geo? Could u explain how you did this? Cause your wf isn't connected to the holes and its going inside, so super curious on how you achieved this. Used ur wireframe pic and circled some of these…
Sorry guys! From working on this I might have grabbed the attention of the HAWKEN team and moved up to LA to work for them. :D So it's been a CRAZY couple of months! I just got all settled in and have been working there for about 3 weeks. I'm going to start this guy back up and finish him very very soon! Thanks for the…
That first question is kind of vague ha. Yeah having intersecting geometry is fine, but it will hurt the quality of the model. I've found that alot of good design, comes with how well each piece runs into the other. If you just have the geometry clip into another piece of geo it looks kind of bad, but if you give it a…