The colours and values in a lot of the spec maps are questionable. These rocks for example, the spec makes them look more metallic than they should because they have a coloured spec.... rocks don't have that. I think a lot of people will have to end up tweaking them for their target engine or just make one from the diffuse…
Just to answer the people who think it requires a lot of work to make our textures fit into different rendering engines, here you have some textures from our library that I added to Unreal Tournament 3 without modding\tweaking them: To set up each material took me 5 minutes and you can tell by looking at the rock material…
EarthQuake: Now this is the kind of feedback we really appreciate, constructive! We knew before we started that it would be impossible to make all kind of art styles, this is why we went for the realistic look which is most commonly used. So if you are not going for a realistic looking game\application you are not in our…
My biggest issue with this sort of scheme is that, even if you've got good textures there, and they look cool in your preview renders, that doesn't mean they will easily fit into the art style/tech of any given game/engine. If you consider this, while your textures look finished, there is a very low likely hood that i…