Well, I don't think it's bloom or hdr. It looks more like ambient occlusion or a radiosity bake. There's no color, just diffuse shading. The engine looks really impressive though. Can't wait to see more of it.
[ QUOTE ] I imagine they'll use some fancy LOD system on those heads too. Scaling resources dynamically seems to be what they're really good at. It's their bag, baby. [/ QUOTE ] Maybe they are actually utilizing real-time tessellation . I seen a PSP tech demo long time ago showing some amazing real-time tessellation though…
[ QUOTE ] The leaves covering the forest floor caught my eye, plus the amazing pic of the Asian Woman's head rendering, does this mean that Crysis is ahead of Unreal3? Im Vaklempt, discuss! [/ QUOTE ] Not sure I'd agree that the womans head is amazing. It's a high res model but that's not a very good use of bump/normal…
McIlroy, what are you talking about? I can tell from the direction of the shadow vs highlight of the dent in the head that this is a normal mapped detail. Investigate the mesh even in these renders and this is very obvious. My problem with all PPL engines is how spacific the lighting has to be to get a good skintone…
Wierd I thought it was even more impressive with the indoor lighting demo , motion blur , depth of field ...in the first video they have a truck crashing into a building that totally looked liked canned physiques ! I think if they want to show something really impressive that no other engine can do well it would seem . Get…
[ QUOTE ] [ QUOTE ] The leaves covering the forest floor caught my eye, plus the amazing pic of the Asian Woman's head rendering, does this mean that Crysis is ahead of Unreal3? Im Vaklempt, discuss! [/ QUOTE ] Not sure I'd agree that the womans head is amazing. It's a high res model but that's not a very good use of…
Crytek did model baked normals for FarCry's characters... i'd be very surprized if they went back to painting bump maps for this one. this to me looks like more of a cinematic type character, i'm sure the grunts u'll see in the game will be alot lower poly, there may also be an optimized version of this head in the game,…