Thanks for the input, I'll have to look into both programs. The pixel forum should be very helpfull as well. Shanira - since you're a coder, could you give me any input on how much work it might take to convert the engine to use a limitless palette? Since the engine is open source I might be able to add it myself if I…
Can't really say without knowing the engine. It could be as simple as simply changing the screen mode initialization from 8 to 16, 24 or 32 bpps. This would probably work if it were using DirectDraw or some other DiredtX module for graphics. Of course, this would break any palette tricks instantly. On the other hand some…
wow, thanks for all the info guys. I'd love do use something like the Torque2d engine but I'm just a poor student, and I cant really justify spending a couple hundred bucks for a little side project to have fun with. Unless I went 3d with the game it probably wont do me a lot of good when I graduate either, so it's just…
Personally I use Paint Shop Pro 5. Some people actually use Photoshop for sprite editing but I find it frustrating and wholly inconvenient and inadequate for that purpose, but whatever floats your boat. If you want a place where pixel artists hang out, you can go to the so manieth Pixelation replacement. I haven't gone…
you could use our engine luxinia (see link in sig) as well, it's scripted with lua. and you could use just textured billboards for the sprites. one can turn of opengl's texture filtering as well, to get the unfiltered sharp look of sprite graphics. we also have an option to have physics locked to 2d (there is a sample in…
I'd like to suggest GameMaker for 2d games. It may seem limited, but given the right amount of knowledge you can do some amazing things with it. The coding is nothing beyond standard scripting. All the hardcore engine stuff is taken care of already. It has a pretty powerful particle sytems, really easy interface. The only…