Hey, I'm not an environment artist, but I do make hair cards which follow a very similar pipeline. You're right that the reason you would want to follow the shape of the leaves is to avoid too many overlapping transparent pixels but as engines have advanced, the amount that this improves optimisation is negligible and so…
WIP of my sculpting for the tree trunks of our hero asset, the cat tree :) It'll resemble a fantasy-style tree. The trunks aren't level right now so I need to check how that fits in engine and work out whether that was intentional blocking out on my part or if something got lost in translation haha
Hi, thank you so much for the insights - I wasn't aware of all this so this is really useful information! I'll keep this in mind from here on out :D I got some feedback elsewhere that suggested I cut the cards into tris entirely to optimise the tri count as much as possible, so this is what I'm currently working with: I…