I can definitely see some advantage to having a game engine integrated into a modeling tool. I've had countless struggles attempting to convince 3D engines to play nice with various model formats. At the same time, I'm not sure how much need there would be for an engine like this at this juncture. And after the past few…
The appeal of this is very easy to see. It would be as if a studio had its own proprietary game engine. Unreal/Unity are an external game engine that one must import all assets and content into. That does take time and efficiency away. Imagine if all the shaders you build in Max/Maya are the shaders you see running in your…
Or they just build engine around their existing products because... Why not ? As for engine it self.. Well, Idk who is target of this trailer. Epic spoiled me so much, that anything that is not informative and explained, is not even worth noticing. And this teaser of teaser is everything but informative. Some green images…
This is a good idea for Autodesk. By doing this they learn more about pipelines, and that will improve Max/Maya/Motionbuilder for game production no matter what engine the asset is destined for.