I have not looked into normal or specular maps yet. I'll look into a game engine in the future though. I agree, for a first shot (and without a paying account on CG textures I agree). Are there any good ways to break up a tiled texture without having larger resolution ones? Blurring techniques perhaps? I tried to manually…
Its hard to accurately evaluate your textures with such flat lighting. Do your textures have normal and specular maps? If so then its best to import your scene into a game engine like UDK so that we can see how it looks in-game. The only crits I can give you now is that your concrete base texture is a bit too tiled. A…