Yep it depends on the engine functionality. I have seen engines with Photoshop/paint tools integration so it loads real time or on a click akin to refresh textures. I think the biggest win is sb files being inside the game and only generating the texture sizes on run-time meaning tons of more textures to stream or use…
Ambershee: that depends entirely on the engine, though! With unity, you most definitely CAN do that. If I update the mesh or textures they will automatically be updated in the engine, whether the game's running or not. It's really an indispensable feature, particularly on complex materials. Seeing how Unity-inspired the…
I highly recommend texture artists to look into substance. I find it an amazing tool and it keeps getting better. One other benefit rarely mentioned is the plug into engine ability and how much texture memory you can save. UDK now has a substance rdy connection with proper use you can save a ton of memory. I do not think…