I think that it is more a business consideration. Do you want to have a pro or casual engine, a commercial or indie engine ? CE is a very good engine, the only available engine which is on the level of UDK. But the problem is, that it is still a young engine compared to other engines, and they need to place their engine as…
The beautiful thing about making a game is aside from the terrain & particles, its really not complicated to swap all your models that are in maya / max to another engine. Code is a different story. Although cryengine 3 uses c++ which the next unreal engine 4 also uses. I would hope you can still somewhat transfer that…
It is because they only want quality games using their engine. Projects that stand a chance to get a license will have to contact them directly to get the ball rolling. I have a friend who is working on a Ce3 licensed game and he did it this way (contacting + having the proper skilled project to show).
Yeah, this all seems odd to me as well. I suppose we will have to wait, I don't know how easily someone can transfer their scripts, code, models, and stuff to another engine without breaking their work. But if something does happen...surely Crytek will have a bit of a mess on their end.
I ask why not because the engine isn't spectacular. I ask why because after a full year of being released, Crytek apparently has refused to provide a public explanation behind the indie license. There are literally dozens of teams that are complaining about not receiving responses from the licensing submission form, and…
Except that e-freak is from Crytek. So he probably knows about the stuff you're talking about. Seems unlikely that there would be some back-dealings here. That they've "shammed" the industry is entirely subjective. You're getting a free version of their engine. And they made it clear that if you demonstrate your project,…
There's no conspiracy. It's a single company and a negligent media. Both act on their own. Nobody suggested otherwise. To point out the media's failure is not to point to conspiracy, but rather to laziness. Make a game that doesn't suck? With respect, that's no way to run a business. Making a game that doesn't suck costs…
Bigjohn, they don't make that clear at all. They only provide a very ambiguous statement, which has been quoted here numerous times. It can be interpreted in half a dozen ways. There is no way that I'm aware of that you can show your in progress game to Crytek. They don't seem to be responding to anyone's communication.…
First of all, is your friend working with an indie license of their engine, or a regular commercial license? This is a big point of clarification. If the former, then with respect, your explanation doesn't hold. Consider this, if it is true that they only want qualified teams working on *indie* games, then why don't they…