Well, since they aren't licensing their engines anymore it doesn't seem totally out of line that he wouldn't be concerned with hitting every feature people want. As for the shaders - isn't megatexture sort of at odds with a robust shader system? I mean, everything bakes down so the actual runtime shaders don't require too…
Jokes aside, I'm not sure what to think about it all, it's took them how many years to the the latest engine pipeline up to par, while at the same time dismantling and rebuilding internal groups? I wish them the best, but it's honestly worrisome on how they said the mobile division has been taken to the core titles since…
I'm a big admirer of Carmack, have been since the internet allowed me to learn about him and the stuff he does. I also really liked Rage both as a game (because of the gamepaly dynamics that were refreshingly different from all the COD clones) and especially the unique look that the virtual texturing has made possible.…