There's also a Game Education Summit happening at SMU June 10th http://www.gameeducationsummit.com/ for educators to talk directly to industry leaders.
PeterK that looks like a pretty good list to me so far. Nice to see someone who has the ability to actually do something about this game art education issue. Most of us just talk about it and cant do much more. I think I will have a chat with my lecturers before I leave uni and make sure they know what my experience of…
Coming from a decent college educated animation program, I have to say that formal education isn't everything... it's the desire, the drive, the commitment and the passion that gets you things you need, from experience to skills to a kickass portfolio and a job. This guy's port just seems like a bunch of random stuff...…
Join Date: May 2008 Posts: 2 I attended with him... "I went to school with him... and was his roommate. I must say that like all education, it is what you take out of it. With the need for a kick ass portfolio, it should never include in-class work. Those are just assignments to teach you the skills to make something…
I think I'm outnumbered on Polycount by a lot, as I'm a very big proponent of college education, but I think the issue is about what someone expects to get from college. Most would-be game artists aren't really looking for a typical fine arts education; they want a technical education to teach them the ins-and-outs of…
This guy illustrates a very good point about game dev education though. He GRADUATED! He was handed a degree in game development by an accredited university but fell so short of the bar no one in the industry wants to even talk to him. I'd be pissed too. He should have been failing his classes from day one, and would then…
I do agree it is individual effort that will make it all ok in the end... but at what point can we start looking to the education those students are receiving? Clearly, by his portfolio the people who were giving instruction have no care or concern that someone was paying to be taught. Granted, its impossible to tell by…
I really don't have as much of a problem with this guy's article as many of the people here. Expecting a degree level course of education to provide you with the skills to get into the relevant industry isn't too much to ask in my opinion. I don't have any insight into the course that he attended but I know from personal…
It's true that many game development education systems are pretty much still in infantile stages I agree... But again like all jobs I think it simply boils down to one very important thing when employers look for new hires...if you can't show what you can do for the employer there's absolutely no way to get in. And like…
I just finished a Foundation Degree in Games Design myself and found my course lacking. This was due to the college tutor really. He had no clue on normal mapping, any level of texturing and anything game related. And he was head of year! So I took the time to look into each game I've been playing and see if I can…