How do I get decals to show up that will react to light but not be transparent? I am making a Decal material. I followed Hourences tutorial ( http://www.hourences.com/tutorials-ue3-decals/ ) which is great and it works and reacts to my scene lighting but I don't want my decal transparent. So Then I followed the tut on UDK…
Fixed my decal not receiving lighting, I deleted the lights in my scene then recreated them (one dominant point light and one regular point light) Once I did that everything was fine for some reason the dominant point light that I had before wasnt effecting the Decal.
you can Lerp two textures together with a mask(something like a cloud or whatever). That mask can have a texture coord linked to it to increase/decrease the scale of the mask. also decals
If you're using static meshes for your floor then you could use some vertex color/texture blending techniques. Like in this tutorial by Virtuosic, as discussed in The Snow and Ice of Uncharted2? thread with a material like this by shadows. Here's a project Virtuosic is working on using similar techniques. On the other hand…
So beside the little hiccup with Decals, I am also having a little issue with Mesh Painting as well. I got the Material set up and it works pretty well but there is a slight issue. The texture I have plugged into input B on my Lerp remains in some areas, its definitely being caused by the cloud texture I have but I don't…