So there's this recent situation on twitter which has steadily been turning into a dumpster fire and concerns the appeal of character art, and I thought to share a few threads from character artists and x users analysing the situation. The character in question is Kay Vess, the protagonist from the Ubisoft game, Star Wars…
They likely just wanted a certain type of character and the actress is just that, an actress acting that cg character. The intent was clearly not scanning and using her likeness 1:1, it's not intended to be the same approach as death stranding. What a cumbersome discussion.
Have you ever considered that perhaps the devs simply wanted to make the character this way just because they can? No one ever said they had to make a fictional made-up character an exact or even close likeness to whatever sources they used. Just a thought.
The character doesn't really look a ton like the scan, but I think the character looks fine-- I like the character's vibe, which fits right in with the retro futurism of starwars-- and not really sure how you can "disagree" with a chin cleft. People have them, they exist. It's just a choice. Idk. I try not to read much…
For my portfolio, I've tried to hit most of the milestones necessary for the level I'm applying for in realistic character art. Wouldn't really bother too much about what I wouldn't know from reviews that don't lead to interviews. About the female characters I was creating/upgrade, this is what I have so far and it took a…
With Kay and her pet being obvious riffs on the original characters (Hannah Solo and Nibble-bacca? :P) I wouldn't be surprised if it was a way for lucasfilm/ubisoft to have their cake and eat it too. I suspect that disney/lucasfilm would be extremely protective of licensing the Harrison Ford/Han Solo ip (or any of the…
"I do wonder why they didn't consider a 1:1 scan over the modifications done. Or if they tried to look into feedback before making this decision which turned out to be quite polarising." Because they probably had the design down and done ahead of casting someone. It's just not a movie after all. Why do they have actors…
Don't you think it's bigoted as fuck that you assume this character must be made for DEI just because she's a woman and/or non-white? You're basically saying that the only time a woman or PoC can be the main character is if a white guy took pity on them. I mean, you haven't stated any reason why it should be believed this…
I really feel that this is where they dropped the ball on this one, like people are photoshopping the actors face on the model and asking why didn't you just do this? It would be interesting to learn more about their decision making process. So far Ubisoft hasn't claimed artistic interpretation on Kay, though that is…
I'm mostly curious about why they added those changes, maybe it builds into the story of the game. I disagreed with it because with the game character being based on the scan of an obviously attractive actor who doesn't have a chin cleft, it really stands out and not in the most positive way. Like I wonder what research…