Any suggestions on how to unwrap a model like this efficiently and without much stretching? Currently doing in blender but it takes a lot of time, and zbrush auto unwrap leaves too much stretch
Copy the startup.blend file from here: C: \Users\YOURNAME\AppData\Roaming\Blender Foundation\Blender\BLENDER VERSION\config Then when you upgrade Blender, run it and press ctrl+U to create a new startup file, then quit Blender and paste your previous version of the startup file over the top.
@Rima Generally yes, Blender is a very competent modeling package these days, I use it as well as several other artists I work with. I've switched off 3DS max completely, but still use Maya for work. The only real complaint myself and a lot of other people seem to have is the UV editor needing some love so it's less obtuse…
Oh, I totally forgot to post here: https://polycount.com/discussion/235168/greentooth-generator-triangle-counter-for-blender I made a Greentooth generator and triangle counter in Geometry Nodes. Free to download!…