Since earlier this year, revised an old subd model to a mid poly custom normals mesh. Screencaped from Blender 3.5.1 material shading viewport, using the EEVEE - Cycles Material and Texture System addon as a sort of previz/concept for further research putting together an all-in-one personalized asset creation pipeline.
Practice in creating UV mapping. I'm not very good at this technique, so I decided to practice. I modeled it based on our soap box, it is not complicated, but has its own nuances. The simulation was done in Blender 4.0.2. I used the free UV Packer plugin for UV packaging. https://www.artstation.com/artwork/Ke8lZo