Started using blender to slowly move away from 3ds max but felt i hit a major roadblock that kind of makes me decidedly stick back to it, because i feel the unwrapping tools in blender are heavily lacking. i am using smart UV project and it unwraps it on first sight nicely but on closer sight every FACEof the object is…
renderhjs' ported/recreated TexTools 3dsMax for BLENDER. They, as in Max, are a lifesaver. Blender TexTools Polycount thread Blender TexTools Download Also, you can duplicate the window (Ctrl Alt W ) and dedicate it for working UV/image editor.
would be good to see the selection-sync thingie be gone as well as the issue that UV layouts only show in subobject mode. i have mapped UVs in max, softimage, maya, modo, mirai, lightwave and a bunch of dedicated uv apps and never had an issue. blender is the only one i have ever run away from screaming. :#seems i am not…
That's because you enabled the 'Keep UV and edit mode selection in sync' function. Disable it and the faces are not loose anymore. You can find a relaxing brush under UV's -> UV Sculpt -> Hold Shift to smooth. And Minimie Stretch helps, too. There are plenty of options. One tip for unwrapping - search for TexTools for…
well damn, if thats the only way to relax i am very underwhelmed :s, feels like its always just slightly lacking hope they add more tools around this because of the gameart pipeline i feel unwrapping might be blenders cruxs, i really enjoy the modeling process but when it comes to unwrapping it feels lesss then fleshed, i…