Best idea: Keep using Blender, then get a job at a AAA game studio that uses Blender... oh wait, there isn't any... Always use the best tool for the job. But if you want to work at a studio, you'll be mostly using max and maya. Blender is awesome if you want to develop your own game or freelance/work commercially and you…
All apps are potentially supplemental, when using max you'll risk ending up having to use maya or some other application you never used before. Blender is the only one you can use at your studio without having to bother management for a license, but as I've said: becoming an artist is what takes time, applications are…
Besterest idea: Keep using blender, become a fantastic artist and then get a job at a AAA game studio that probably wont care what you used as long as you learn their pipeline.
I have a friend who is making models for dota 2, and is worried that he might get sued by autodesk for using a student version of maya so he switched to blender, does Autodesk actually enforce this? what would they do if they find out you used a student version of maya to make some models that you then got profit from?
..... Until it comes time to set up bakes, rigging, animation, or actually export your assets to the game that is! Hey I'm all for using supplemental apps(I do all my modeling in Modo) but I don't think its very good advice to suggest someone could get away with using blender exclusively. So you're still going to need to…
I have a feeling autodesk itself doesn't actually know what their stance is on some things. For example, saying this year that we can't use the edu licences in classrooms and we have to pay for them, and then when quite some people have paid updating their licence so it can be used in classrooms after all. So asking one…