Empty: I really like that character! The head looks a little strange, but I'm not sure. Love the armor design and everything, it'll be cool to see where you take him :)
I wanted to do a starcraft's style marine. So, here is the Hi Res. Low poly (2336 tris with eyes and cigar) in UT3. And the chest armor. Done in major part in ZB (base meshes done in max)
Rollin, I'm loving the direction you're taking the character, I'm a big fan of more "bulky" armor, and that helmet and pack on his back is just perrffeecctt, breaks the silhouette up a bit. Well done sir, I wants MOARZ!
LoTekK, do I see the beginnings of fishnet stockings with that lingerie get up? (Can't wait to see what sort of textures that armor's going to get. I keep thinking of hearts, lipstick lips, and possible 'for a good time call...' motifs. XD)
majorly sweet, fat cap. Personally, I think he needs ass-armor indeed. Riding a boar all day is quite irritating to one's buttocks. Rooster, that's so very hawt. Neox, bloody hell I've been trying to get that awesome style and color for ages. Always kickass.
Ajax, very nice armor, but as you said, the lower body needs more lovin, specially the feet. Needs more bulkyness like the rest of the body. Saidin, really nice axe but I really think reducing the polys on the bird foot wouldn't hurt the silhouette much at all. Finished the animation of the robot I posted a while ago.…